Branching Dialogue
BRIEF:
These branching dialogue pieces were created to fit a specific brief for a potential mobile game:
1-2min stories (tiktok length) targeted at young women
Slice of life with some conflict thrown in to help test them in different scenarios
Each mini story has an objective, something you're trying to achieve without affecting something else. This gives the story a bit of a challenge
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Queue Quests
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BRIEF:
These queue quests were created to fit a real indie game. Petitioners queue up to ask the King for help with various issues. I was tasked with creating five ideas for possible quests with three of them being more generic and two of them being more quirky.
Each quest also had to match at least one “theme”: weather, illness, combat, labour, monster, food or tools.
Other restrictions:
Petitioners should outline their problem in 5-10 lines
Each dialogue line should be between 15-20 words
The game is set in medieval times, so I matched my writing style appropriately. I enjoyed playing around with these ideas, as they are very different from my other work.